using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]
[assembly: InternalsVisibleTo("Unity.2D.Sprite.EditorTests")]
[assembly: InternalsVisibleTo("Unity.2D.Sprite.Package.EditorTests")]
[assembly: InternalsVisibleTo("Unity.InternalAPIEditorBridge.001")]