using System;
using UnityEditor.IMGUI.Controls;
using TreeView = UnityEditor.IMGUI.Controls.TreeView<int>;
using TreeViewController = UnityEditor.IMGUI.Controls.TreeViewController<int>;
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using LazyTreeViewDataSource = UnityEditor.IMGUI.Controls.LazyTreeViewDataSource<int>;
using TreeViewUtility = UnityEditor.IMGUI.Controls.TreeViewUtility<int>;
using TreeViewSelectState = UnityEditor.IMGUI.Controls.TreeViewSelectState<int>;
using ITreeViewGUI = UnityEditor.IMGUI.Controls.ITreeViewGUI<int>;
using ITreeViewDragging = UnityEditor.IMGUI.Controls.ITreeViewDragging<int>;
using ITreeViewDataSource = UnityEditor.IMGUI.Controls.ITreeViewDataSource<int>;
using TreeViewGUI = UnityEditor.IMGUI.Controls.TreeViewGUI<int>;
using TreeViewDragging = UnityEditor.IMGUI.Controls.TreeViewDragging<int>;
using TreeViewDataSource = UnityEditor.IMGUI.Controls.TreeViewDataSource<int>;
using TreeViewItemAlphaNumericSort = UnityEditor.IMGUI.Controls.TreeViewItemAlphaNumericSort<int>;
using RenameOverlay = UnityEditor.RenameOverlay<int>;


namespace UnityEditor.TestTools.TestRunner.GUI
{
    internal class TestListTreeViewGUI : TreeViewGUI
    {
        public TestListTreeViewGUI(TreeViewController testListTree) : base(testListTree)
        {
        }
    }
}
